![]() Most of it (the "main game" stuff) should be in CFG//eng/lang.dat (in SRHD at least). I'm also not 100% sure where that code would be, or if it's even in the same place - and it's spread out a bit in the files I believe. I have no idea how similar the two are, so you may have to manually convert the code. Then, you could extract the formulas/code for SR2:reboot, and translate it into the SRHD version. Only mild grinding is needed.If you find some older versions of modding tools, maybe there exist some for SR2: Reboot? but after a few upgrades to jumpdrive distance you can take "harder" courier missions that pay around 10 000Cr on completion. That's closest to a paywall kind of behaviour I've noticed. They cost of unlocking was 10 000Cr at first but once I had five or so maps opened the price went to 50 000Cr. They unlock from the jump plotter screen, and seems like the cost of unlocks ramps up after a few maps have been opened. I've unlocked four or so starmaps, and pirates quickly took over about 1/4 of available systems. Pirates are totally bonkers in this version too. Sometimes you can get a "go to this system an kill someone" or "protect this system" missions. The usual "deliver random crap to this system" is offered about 50% of the time. I've seen three types of missions in the few hours of testing. The different stations still exist though. You can now upgrade your equipment in any station or planet etc.
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